![]() ![]() This information is not secret and can be shared with players if they request details about a location. Geographical locations marked on both the DM’s map and the players’ map are described below in alphabetical order. It can be shared freely with the players as their characters explore the region. This map is for the DM’s eyes only, as it indicates the locations of places described later in this adventure or the two adventures that follow.Ī player-friendly version of the map is also included with this adventure (see Appendix C). The DM’s Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. The following abbreviations appear in this book: Symbol If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies retreat or reinforcements arrive as needed. You are empowered to modify the number of enemies in an encounter and their hit point totals as you see fit. This adventure contains advice for adjusting encounters based on the number of characters in the party. For example, a spellcaster makes a good sidekick for a fighter or rogue. Ideally, a sidekick’s abilities should complement those of the main character.Sidekicks are stalwart companions who can perform tasks both in and out of combat, including things such as setting up camp and carrying gear.Make sure the player understands the roles and limitations of sidekicks in this adventure: Magic items are described in the Dungeon Master’s Guide. Spells and equipment mentioned in the adventure are described in the Player’s Handbook. When a creature’s name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this adventure. All the necessary stat blocks are included there or in appendix A. The Monster Manual contains stat blocks for most of the creatures found in this adventure. The Sword Coast Adventurer’s Guide is helpful but not necessary. To run this adventure, you need the D&D fifth edition core rulebooks: Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. If you like and use this unauthorized PDF version of the adventure, please consider paying your dues to D&D Beyond. This adventure and the two following ones in the series are available from the D&D Beyond website for a small fee. By the time the characters complete the challenges presented, they will be 9th level and ready to take on the challenges of the next adventures in this series: Sleeping Dragon’s Wake and Divine Contention. You can run this adventure for as few as one or as many as six players. Storm Lord’s Wrath is a D&D adventure designed for 7th-level characters. Just a short ride west of Phandalin on the Triboar Trail, where it meets the High Road, more nefarious schemes and terrible monsters await. The Sword Coast is a region of the Forgotten Realms teeming with danger and intrigue. If the characters played Dragon of Icespire Peak, they have already saved the area around Phandalin from many threats, large and small, and they are likely 7th level, ready for their next challenge. ![]()
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